Post by Admin on Aug 14, 2015 7:13:18 GMT
Feeling free, disregarding law, and stirring up society when it's fallen asleep is our duty. Of course, I'm talking about the Pirate Guild, Irondread.
This is a life that involves thievery, sailing through the elements on ships, drinking, merry making, and so much more. Race and gender don't matter a bit to us, it's the material of the heart that matters more. O' course, age matters, though. No one under 18 may join the crew, and you had better be able to handle either a blade, or be damned good with tools. We're in need of mechanics and pillagers, both. Either way, if you don't contribute, you're going to be taking a tumble off my ship. Chances are if you can't handle a blade, or do not have a chum who can, you're going to get caught by the fuzz. Mind you, we'll try to bail you out, but...well, if it's high security you may have to wait awhile. Pirates have been known to go to prison...or worse...but never mind that. Oh, another thing; it'd be best if you have a tough hide. If you're seen crying or blubbering on a regular basis, well...we're going to assume you've lost your mind and boot you off the ships. Too bad, so sad.
Speaking of which, there are two kinds of ships that we'll be sailing, and you'll have to decide which you fancy. There are the boats that sail the seas, claiming the bounties of the sea. The wonder of these ships is that they have the capabilities to dive underneath the sea, a system developed by your captain himself, perfectly capable of hiding from any patrolling guards and whatnot. The other form of ship are the infamous airships that cross the sky through the clouds. If you have a fear of heights, you'd be a fool to sign up for these ships. These ships are massive in size and are very difficult to maintain and maneuver in the skies. This is where we'll be needing most of the mechanic recruits, although the captain will be able to handle whatever slack is left behind. There aren't many of the fliers, but it's a hell of a trip. All of the airships are docked within the grand flying airbase, The IronGuard. This dock is nigh unfindable, and we intend to keep it that way.
Members of the crew will be welcome to bounce between the two types of ships, but if you specialize on one type that would probably be wisest. Either way, the main base of the pirates is the IronGuard, and if you do have that said fear of heights, you'll have to suck it up if you want to live among us and take a trip up ocsasionally.
The mechanics will stay on the ships unless instructed otherwise, but the rest of the crew will be bombarding vaults, banks, storerooms, etc. when the time comes. For sea travel, the procedure is fairly simple; tie an anchor, board the ship, take hostages, whatever. Air pillaging, however, is more delicate. What the captain has developed are individual fliers that he likes to call Dreadlings. Piloting a dreadling can be extremely challenging, but with practice it can be done efficiently. In the crafts, the crew will descend upon unsuspecting targets and take anything they can get their hands on. The escape usually involves a chase, but we're pretty well off once we get back to the ship. You'll learn on the job.
There are some rules to pirating that you should know:
No stealing from the poor, women or children, and the elderly unless they are extremely wealthy. We're pirates, but that doesn't mean we're monsters.
The crew is your family; treat them as such. Brawls are fine, but we expect you to treat everyone on the ships as if they were your family. Respect one another...unless it is completely called for.
Never, EVER leave a ship unattended. At least two people must stay behind on a ship. Unattended ships get taken away, do not let that happen or else you might find yourself sinking to the bottom of the sea strapped to an anchor. Savvy?
Most importantly, we're living this life to have ourselves a good time. There will always be a good supply of "beverage" on board, and there will be frequent field trips to places of "entertainment" if you so wish. Yes, sometimes the funds might run low, but that's what pillaging is for.
Also important, if you rat us out to the authorities, we will find you and...well, we'll come up with something extra creative for you~
We're expecting only the best of the best...or the worst of the worst, it's up in the air.
--Leader: The Pirate King (Archer) (aka Picklez101 on deviantart)
This is a life that involves thievery, sailing through the elements on ships, drinking, merry making, and so much more. Race and gender don't matter a bit to us, it's the material of the heart that matters more. O' course, age matters, though. No one under 18 may join the crew, and you had better be able to handle either a blade, or be damned good with tools. We're in need of mechanics and pillagers, both. Either way, if you don't contribute, you're going to be taking a tumble off my ship. Chances are if you can't handle a blade, or do not have a chum who can, you're going to get caught by the fuzz. Mind you, we'll try to bail you out, but...well, if it's high security you may have to wait awhile. Pirates have been known to go to prison...or worse...but never mind that. Oh, another thing; it'd be best if you have a tough hide. If you're seen crying or blubbering on a regular basis, well...we're going to assume you've lost your mind and boot you off the ships. Too bad, so sad.
Speaking of which, there are two kinds of ships that we'll be sailing, and you'll have to decide which you fancy. There are the boats that sail the seas, claiming the bounties of the sea. The wonder of these ships is that they have the capabilities to dive underneath the sea, a system developed by your captain himself, perfectly capable of hiding from any patrolling guards and whatnot. The other form of ship are the infamous airships that cross the sky through the clouds. If you have a fear of heights, you'd be a fool to sign up for these ships. These ships are massive in size and are very difficult to maintain and maneuver in the skies. This is where we'll be needing most of the mechanic recruits, although the captain will be able to handle whatever slack is left behind. There aren't many of the fliers, but it's a hell of a trip. All of the airships are docked within the grand flying airbase, The IronGuard. This dock is nigh unfindable, and we intend to keep it that way.
Members of the crew will be welcome to bounce between the two types of ships, but if you specialize on one type that would probably be wisest. Either way, the main base of the pirates is the IronGuard, and if you do have that said fear of heights, you'll have to suck it up if you want to live among us and take a trip up ocsasionally.
The mechanics will stay on the ships unless instructed otherwise, but the rest of the crew will be bombarding vaults, banks, storerooms, etc. when the time comes. For sea travel, the procedure is fairly simple; tie an anchor, board the ship, take hostages, whatever. Air pillaging, however, is more delicate. What the captain has developed are individual fliers that he likes to call Dreadlings. Piloting a dreadling can be extremely challenging, but with practice it can be done efficiently. In the crafts, the crew will descend upon unsuspecting targets and take anything they can get their hands on. The escape usually involves a chase, but we're pretty well off once we get back to the ship. You'll learn on the job.
There are some rules to pirating that you should know:
No stealing from the poor, women or children, and the elderly unless they are extremely wealthy. We're pirates, but that doesn't mean we're monsters.
The crew is your family; treat them as such. Brawls are fine, but we expect you to treat everyone on the ships as if they were your family. Respect one another...unless it is completely called for.
Never, EVER leave a ship unattended. At least two people must stay behind on a ship. Unattended ships get taken away, do not let that happen or else you might find yourself sinking to the bottom of the sea strapped to an anchor. Savvy?
Most importantly, we're living this life to have ourselves a good time. There will always be a good supply of "beverage" on board, and there will be frequent field trips to places of "entertainment" if you so wish. Yes, sometimes the funds might run low, but that's what pillaging is for.
Also important, if you rat us out to the authorities, we will find you and...well, we'll come up with something extra creative for you~
We're expecting only the best of the best...or the worst of the worst, it's up in the air.
--Leader: The Pirate King (Archer) (aka Picklez101 on deviantart)