Post by Admin on Sept 26, 2013 2:16:33 GMT
The Skills Merchant is an NPC that provides members with skills that they can purchase, provided that they have the right amount of coin. Members can purchase skills from the merchant by posting a reply in this thread. Purchases are limited to the value of Europium earned by the individual in their guild bank. Once you have purchased a skill, inform your guild leader and they will record the skills purchased and the EPM deducted for the cost of the purchased skills in the Guild Banks.
*Note: It is okay, and in fact, encouraged, post in this thread multiple times to represent multiple visits, as editing your previous post to "squeeze in" more visits can make it difficult to keep track of your character updates. That being said, do try to consolidate your purchases as much as possible to cut down on potential spam.
*Note: It is okay, and in fact, encouraged, post in this thread multiple times to represent multiple visits, as editing your previous post to "squeeze in" more visits can make it difficult to keep track of your character updates. That being said, do try to consolidate your purchases as much as possible to cut down on potential spam.
*Reminder: The Skills Merchant is this RP group's way of making sure character creators will work (via RPing, producing art and/or writings) for the skills they wish for their respective characters, and that those skills remain balanced according to the effort made. While you have to purchase skills in the Skills Merchant threads for said skills to be available for your character to use, ICly-speaking the Skills Merchant itself isn't fully canon, as someone with all the skills known to man setting up shop to teach them to anyone who pays enough would surely call attention from Lodan's law enforcement security and a lot of trouble overall. You are, however, free to ICly have your character have learned their skills through paying someone to teach them if you so wish.
Pricing:
Members are reminded that they must purchase the skills in order
(i.e. Must purchase Healing I before being able to purchase Healing II)
Augments do not have Ranks and thus may be purchased in any order,
but may have conditions (see the Skills Trees for more information)
(i.e. Must purchase Healing I before being able to purchase Healing II)
Augments do not have Ranks and thus may be purchased in any order,
but may have conditions (see the Skills Trees for more information)
~--------------------------~
Rank I - 5 Europium
Rank II - 10 Europium
Rank III - 20 Europium
Rank IV - 35 Europium
Rank V - 50 Europium
Augments - 40 Europium
~--------------------------~