Prepare for the #LodanRespawn2024 Existing characters may choose to be displace from/have memories of different timelines, thereby allowing returning members the option to retcon their whole character. These changes are the result of the "Unnatural Fog" plot device that is running between now and the Respawn. The plot is simple: no matter where your character is, that place is shrouded in a thick fog that suspends time, but not thoughts or memories, so even if they're repeating the same day over and over again, they continue to remember, so each time feels like a new day. For those retconning OCs; this is where new versions of themselves have the opportunity to replace the old versions. Official lore and tree updates will be announced asap
Post by Lasair Landevier Lupen on Aug 13, 2015 2:27:16 GMT
So i opened up deviantArt yesterday and saw this little critter and though of the robotics I little bug, and as i went looking around this person's gallery, i found a bunch of other cool clock work things. Totally should check some of them out Gallery here
Post by Thadeus "Thrakazog" Stevenson on Aug 23, 2015 21:07:59 GMT
So... I went to school for animation & vis effects. Not doing a whole lot of that now, professionally, but I still love it. Here's an animated short with a steampunk theme (I think) - and one of my favorites for both visuals and sound.
Steampunk Witch Doctor by Angelique Shelley 2D > Steampunk - posted 26th April 2015
"I am a huge fan of everything steampunk, but noticed that there is a bias towards western-influenced themes and characters. As a South African myself I thought it would be fun to explore how the wonders of Steampunkery would influence people in other parts of the world such as in this Cape Town train station.
I also feel that the entertainment industry is seriously lacking in strong female villains of colour and I hoped to counter that with this piece!" - Angelique Shelley
Steampunk World: Station 45 by Gleb Alexandrov 3D > Steampunk - posted 14th April 2015
www.creativeshrimp.com Production Time: It took me nearly a month to move from initial idea to the final image. And I was caffeinated all the time.
Rendering Time: Freaking Long
Step-by-Step tutorial: Huge article published in 3dArtist magazine, issue 78
The Goal: to push myself to the limit. And at the same time, to make something crazy using Blender. Also, I hope that it will inspire you to create weird fantasy worlds.