Prepare for the #LodanRespawn2024 Existing characters may choose to be displace from/have memories of different timelines, thereby allowing returning members the option to retcon their whole character. These changes are the result of the "Unnatural Fog" plot device that is running between now and the Respawn. The plot is simple: no matter where your character is, that place is shrouded in a thick fog that suspends time, but not thoughts or memories, so even if they're repeating the same day over and over again, they continue to remember, so each time feels like a new day. For those retconning OCs; this is where new versions of themselves have the opportunity to replace the old versions. Official lore and tree updates will be announced asap
[countdown:Days Until the Skills Merchant Arrives=June 21 2015 00:01 AM]The Skills Merchant Has Arrived!!![/countdown{http://lodan-cityofgears.proboards.com/thread/new/14}]
Ladies and Gentlemen of Lodan!! I am here at long last to lighten the burdensome weight of your coin purses around your waists! I know how exhausting it must be to haul around all those coins and so, charitably I have returned to business in the skills industry!
I, the Skills Merchant, am ready to spend Two Full Weeks! (starting Jun 21 and running through Jul 5) with you darling lads and lasses, providing each and every one of you the wealth of knowledge at my disposal~ Especially considering the PVP starting in the month of July!~
So please come one come all, and visit me starting NOW, to learn those skills you've always dreamed of!
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Pricing:
Members are reminded that they must purchase the skills in order (I.e. Must purchase Healing I before being able to purchase Healing II)
~--------------------------~
Rank I - 8 Europium Rank II - 16 Europium Rank III - 24 Europium Rank IV - 32 Europium Rank V - 40 Europium
(All ranks of Augment are priced at 40 Europium and can be purchased in any order.)
Post by Elowyss 'Ella' Cleireigh on Jun 21, 2015 19:07:20 GMT
Elowyss approached the excitable skills merchant, holding out a fistful of Europium, "Deceit II and Pyromancy II please, that should total 32 EMP." She dropped the amount into his open palm before striding off quickly with her new skills.
Should now only have 1 EMP in my guild bank.
Hey guys, I can be found on Discord under LunieLu! Drop me a message if you're around.
Post by Elaine Anncroft on Jun 21, 2015 20:06:24 GMT
Elaine to the Skills Merchant with a purse of EMP. "Projection II please and thank you. 16 EMP I believe." She handed him the correct change and waved him a goodbye as she walked away with her skills and her sketchbook.
Post by Danny Ravensdale on Jun 21, 2015 21:51:15 GMT
Danny waltzed into the merchant's booth and placed her order. "Sword Fighting II." Her business taken care of, she departed just as quickly as she arrived. 3 EMP Remaining
(ok so 21 Europium to spend , wishing i had more QuQ)
Rava came in and grab 2 Level I skill and put them on the counter along with a bag of money , One Rifles I skill and one Medical I skill " you know the drill , closest free day you got , no fancy stuff, just give me a time and date and teach me ..please" she ask in her own way
eryn came in to the shop , looking around at the skills again , she didnt know any other things outside Telekinesis and that healing trick that the person showed her , she want up to the man "h hello again , umm , can you show me a new t trick please" Eryn asked as she placed a bag of gold shiny thing on the counter as she smiled at the man .
(One Random Level I skill picked by Merchant or Guild leader) - (note: Eryn has not seen a skill in action from other uses as of current, Results of this is Random skill )
14 -8 = 6 Europium left
skills:
Telekinesis I & II, Aeromancy I, Cryomancy I, Pyromancy I, Gating I, Health I, Kinetics I-III, Toxins I, KF I-III, SF I & II, UC I, TW I
Post by Lasair Landevier Lupen on Jun 22, 2015 0:59:08 GMT
"Hello good merchanct," Lasair chirped as he walked in. "I'd like Health I and Poisons I please. I'll stop by later for my lesson." He dropped the EMP on the counter as he walked out then 17 -16 = 1 EMP remaining
Jak strolled up to the merchant, and with a large grin on his face, laid down his makeshift bag of coins on the counter. Heaven knows where he got them from. "I'll have Frostmancey III, IV, and V, please." he smugly counted out each of his 96 coins individually as he gave them to the skills merchant. And, with a quick wave and a nod, happily strutted off. 15 EMP left
Post by Zona K. Noakes on Jun 26, 2015 0:10:53 GMT
Zona walked in with a handful of EMPs and set them on the counter, "Pencil me in for Bows III, Speed II and Unarmed Combat II." She said as she pushed off 56 EMPs from her pile before gathering the rest and walking of, "Thanks." Bows III+Speed II+UC II=New skills!(24+16+16=56) 59-56= 3 EMP left
Badger: The cuss you are. Mr. Fox: The cuss am I? Are you cussing with me? Badger: No, you cussing with me? Mr. Fox: Don't cussing point at me! Badger: If you're gonna cuss with somebody, you're not gonna cuss with me, you little cuss! Mr. Fox: You're not gonna cuss with me! -Fantastic Mr.Fox (2009)
Post by Alonzo K. Ruxton on Jun 26, 2015 5:07:38 GMT
This was the first time Keefe had ever been in to see the skills merchant, and boy oh boy, he couldn't be more excited! Looking around he saw all the wonderful skills he could be taught. "Which one to choose..." Keefe thought as he looked around. Finally he found two that interested him. Waking up to the counter he put down 16 EMPs, "I would like to be taught Deceit I and Projection I please." He said with a smile as he handed off the money and penciled in his name. "Thank you!" Keefe called out as he walked out the door. Deceit I+Projection I=New Skills!!(8+8=16) 17-16= 1 EMP left
Ikuze wanders into the shop. She had 43 EMP to spend today... but it was hard to decide what to get. She could empower her Deceit spell to its third level, but that'd cost her 24 EMP... she could learn how to use her sword better... or heck, get a basic understanding of nearly all the weapons... but then she'd be skint... her fire and ice magics were lacking in power as well though... The blue haired girl frowned as she browsed through the stock, trying to figure out what to get...
In the end she decided to improve on her Deceit magic and save the rest of her EMP for later. Right now, her plans involved being able to talk her way out of trouble, and this line of magic was very handy for that.
Post by Iacomus Lerwick on Jun 29, 2015 21:34:27 GMT
"Greetings, dear skills merchant!" Iacomus exclaimed as he entered the shop, knowing exactly what he needed to get this time around. "I'll take Medical IV and Swordfighting II, if you please. As for the specialization, I would like to learn the longsword style, if at all possible." He placed the EMP on the counter. "I'll be back later for lessons. Thank you very much!" and with a twirl, he left the shop. 57 - 32 - 16 = 9
Post by Lasair Landevier Lupen on Jun 30, 2015 0:44:38 GMT
Lasair walked back in, a large grin on his face. “Hello again, I’ve scrapped together some more EMP and I’d like Poisons II as well as Deceit I. Thank you!” He planned to come back later for his lessons, rather excited for them. 26 - 24 = 2 EMP remaining
Amon walked to the merchant's counter, feeling the money in his bag. So close and yet so far. He wished he had a little more, but hey, he could live with this for now.
"Robotics IV please."
34 - 32 = 2
"I will destroy you in the most beautiful way possible! And when I leave, you will finally understand why storms are named after people!" - Taryn, Nerf This
Lone shuffled inside the shop, and placed her EMP softly onto the counter. "Terramancy...II..." She mumbled, and waited only for the merchant to give her the time to return for lessons, then left. 24 - 16 = 8
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